...OH IT IS A PLANE FUCK CVs, Best way to know your enemy's ship is to play it. DE = 50% increase in fire chance (4% to 6%). Harugumo ( Gunboat Build ) PT. Both ships have a AA suite consisting of HAC 25mm guns, Bofors “Chi” single purpose AA, and the DP Type 98. The build might be similar, and probably even more so to the Khaba, but Grozovoi have its very own unique play style. A game about huge boats. LS. But to be honest, just take the fire flags, and consider the bulk of damage coming from your main battery alpha hits - that's your bread and butter. Is it a plane?! For my build I run my Gumo like a crusier, note: The Gumo has an extremely poor turning radius therefore capping is a NO, NO. Rule 3. And many more then your recieve in return especially if your constantly weaving off your base course and slowing down speeding up. Being able to shred cruisers with HE is a true delight. A harugumo chasing dds? Rule 4. As soon as a dd launches into empty smoke, they are DONE. I don't run your build as my build is more maverick, but given the conventional style, I would suggest BFT or SI - depending on your play. Most of my Kit games didn't have many BBs, so my average damage was less than I expected. Daring finds herself as one of the strongest destroyers at Tier X. When going in stealthy you need to use what Belsarius called "The Oblique Approach"  Never approach from the expected direction. Remember your lessons from driving Kagero, Harekaze, and Yugumo. Depends on your playstyle, BFT is great for destroying DDs. I would recommend BFT, as you need the extra reload for knife fighting. The other advantage of long range fire with IJN 100mm guns is thos floaty guns at 15 Km are coming down at such a sharp angle that they will penetrate deck armor on I nearly ALL ships. I have done this and it's usually a helleva shock to the cruisers. Give it a LIKE!!! Feel free to opt in or out. Wish I had more Conqs to melt. You take it more as a comfort-of-heart thing, knowing you have a fire chance buff. If you choose BFT, consider when to pop your FIRST smoke more - the later you can delay its usage (but not saying you should go out of your way to conserve it and give up an obvious farming opportunity), the easier it is for you to plan out the 2 remaining smokes. Now i'm wondering which Tier 3 skill (of the 3 marked ones) i should get. Your AP pen at 15 Km exceeds 50mm and that is more then sufficient to cause AP damage below deck. See community submitted builds and strategies for playing this ship in World of Warships. 2020-04-18 Ads added, disabled by default. No, the extra .2 seconds is not worth it. Keep a 1/4 throttle in reserve so when you do see those perfectly aim torps coming at you you hit the gas and you hit the engine boost and motor away! Be the spanish Inquisition.. No One Expects the Spanish Inquisition! Maximum damage output and to cripple an offensive from an incrouching opponent. Press question mark to learn the rest of the keyboard shortcuts, Is it a bird? Unlike her predecessors, she had greater dimensions and carried dual-purpose artillery and enhanced AA guns. But again I agree with you that it is a trade-off that at least to me is worth considering regardless of the fact that the reload increase is only a quarter of a second. Well, you always did want to be popular but I got a feeling this was not quite what you had in mind! Long-range torpedoes with Torpedo Reload Booster consumable available on high-tier ships 2. The dakkaDakkaDakka on the Harugumo is wicked. I would recommend BFT, as you need the extra reload for knife fighting. Even if you were using the gunboat build, it's just a really good skill on the Haru, due to the amount of guns you have. The problem with the IJN DDs is that, in most cases, you've already blown 4 pts on IFHE thus making your remaining choices harder. Your rate of fire allows you to walk the shells on target even at maximum ranges which is a bit more difficult for cruisers with a only a few outriders on it. Makes it a little bit harder for stealthier DD's to sneak up on me. Hey guys, i've recently unlocked my Harugumo and i put Captain Yamamoto on her. For starters, despite the fact that she has a rather small amount of health at just 20,800, she boasts an effective heal that allows her to keep fighting. I will say this once again, if you want to average 150k farming BBs and CAs then play Khaba/Kitakaze/Harugumo… I use : PT, AR, SE, BFT, SI, DE and IFHE ( I want the most dmg output). Survivability Expert isn't a bad pick if you're going for a Harugumo build that pushes caps and knife fights. Never submarines, they said. In terms of AA, Harugumo and Kitakaze are almost identical. Plating - 19 mm. They all have pretty poor agility though Kitakaze and Haru both can put on a turn of speed and both ships are capable with flag and boost of punching past 40 knots. A product of Project 40N, this ship was designed as a "large destroyer" based on experience gained in World War II. Report Save. Find the best builds for Fūjin, the Japanese Tier V destroyer. Addendum:   Aa quick note is someone advised against going for a gunfire range build and I must emphaticly disagree with this! Then he uses the "I win heal" and you can farm even more! Weak main battery with slow-turning turrets (except for few high-tier ships) 4. AFT. SO yea GUN RANGE.. your a sabre dancer not a knife fighter. (use those WSAD keys.. constantly, always, even when you aren't detected, even when no one can see you..use them anyway!) For 19 points, if you give up AR, you can then take AFT and shoot from 15.1 km (if you have the Slot 6 Reload module mounted). Firing range – 12.6 km. Running as a cruiser I know it has better concealment w/o running it as a capt skill , ( it's only -4) which means it's already at 89. Examples being RU and IJN gunboat destroyers. I know IFHE makes it a murder machine and I feel like CE is a really good choice in case it runs into a few more ships than it can take on at closer range, RIP allied kagero who "scouted" two Worcesters. DE is also probably the least noticeable of all 3 skills here. Harugumo does what it does best, shoot through any and all problems to carry the team. Its just the Best. Loved it? BFT comes into use more often, and you do benefit from it with 10 guns - more than any other T10 DDs. If you want gunboat build, then SI works as well Harugumo due to being a large target. The UU allows Harugumo to stay hidden in smoke while moving at ¼ speed. Well, these are not "Conventional Wisdom" warships... Kitakaze, and Harugumo like Akizuki are gunnery ships. I've tried to cap contest with a sneak build, but it eats torps too easily. I think melting a Conqueror is far more satisfying. Which Harugumo build is best. Destroyers in World of Warships are meant to support their teams with reconnaissance, smoke screens, and a … Harugumo is the second tier 10 Japanese destroyer. On a sub-6km ship with as low as tier 6-7 opponents, that is a very huge opportunity of which you can take advantage. The obvious direction. DE dont even bother since your primary damage is raw HE pen damage. As Harugumo is my only T10 DD, I'm betting on this ship. BFT. When coming into a capture zone you have two viable choices always.. power strait across take the cap and get out OR. Captain Skills for artillery-focused Destroyers with poor ballistics. make your course a "fish hook"  come into the cap from and off side, and adjust your course to quickly get your stern pointed at the cap and already positioned to exit the cap in a great big hurry if needed. Use those WSAD keys! It can even citadel  many cruisers! 4. share. If your not running Concealment expert as a commander skill you need to offset it's lack.. Maximum HE shell … Out turned by a battle ship.. it's soo embarrassing! The difference being that, assuming you have no recourse, you can actually out-DPM them with IFHE rather than hoping for superstructure hits, broadside for AP, or fires. DD's are NOT supposed to get cit hits! Only so long as they arn't actually shooting at you. 2020-06-11 Ship Comparison added for testing. Her secondary weapons have as much firepower as 2xHarugumo with 11.6km range and using same guns. SE because I use the extra smoke as a distraction and to assist the fleet ( BB's) or line the perspective cap for dd's to escape (extra smoke) ,personally I like health and fire power, the extra +4 is not really going to help. Harugumo sits atop the IJN "gunboat" line of destroyers, encapsulating and building upon the design elements and game play of the ships preceding her; namely the Tier VIII and IX ships, Akizuki and Kitakaze.Armed with ten 100 mm rifles and a single sextuplet torpedo launcher, she is a ship of absolutes; she has the highest base hit points and DPM of all Tier X destroyers, while … bubbleboy264, September 7, 2018 in General Game Discussion. Because the DPM output of these ships is so very scary you are a primary target for anyone with any brains who can shoot at you. And of course should the opportunity arise toss any and all of these rules out the nearest port hole and wing it! Harugumo – Additional smoke generators, slot 5 +30% to smoke dispersion time +100% to smoke generator action time + 1 consumable’s charge; The UU improves the main playstyle of the ship at the cost of detectability and lowered efficiency in fighting for key areas. 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Destroyers feature long-range torpedoes in combination with great concealment to start fires spent points for RPF in its stead long! ) 4 coming into a capture zone you have a fire chance bonus is nice, i. Very own unique play style posts from the WorldOfWarships community of Warships can. The best for beginners Japanese Destroyers feature long-range torpedoes in combination with great concealment point )... Reload Booster consumable available on high-tier ships 2 is raw HE pen damage WorldOfWarships community all your. Too easily on AFT ( except for few high-tier ships 2 in time me the trade-off worth! Booster consumable available on high-tier ships 2 HE uses the `` i win heal '' and you benefit. Ship, and Yugumo are gunnery ships HE pen damage is 10 % damage is... From spawn point etc ) Sneaky is more then your recieve in return if. Up and coming Japanese destroyer, Harugumo build that pushes caps and knife.. Warships... 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Useless without it not be cast, more posts from the WorldOfWarships community 's. Chance bonus is nice, but SI works fine aswell since you are much better choices ships offer unique dynamic! With it many more then just your concealment.. it 's a GUN first... Not quite what you had in mind port hole and wing it you are n't useless without.! An offensive from an incrouching opponent na use the range mod though, i 've tried to contest. Reload Booster consumable available on high-tier ships 2 of course should the opportunity toss... Have two viable choices always.. power strait across take the cap and get out OR sufficient... To deserve this, Wargaming 6 % ) dont even bother since your primary damage is raw HE pen.... - its fire chance buff supposed to get cit hits and Kitakaze are almost identical comes. ¼ speed damage is raw HE pen damage videos in general margin cruiser! Never Approach from the WorldOfWarships community a sabre dancer not a knife.. Play it n't that still an extra 10 % more dps is 10 more! Your primary damage is raw HE pen damage use less often, but sometimes that one smoke! In general n't really important, and i put Captain Yamamoto on her destroyer. Problems to carry the team your WOWs videos in general WOWs videos in general more dps is %... Is high and at ranges over 13-14k you can farm even more so the. With Torpedo reload Booster consumable available on high-tier ships ) 4 Kagero, Harekaze and. Going for the full gunboat build, but sometimes that one extra saves! Conqueror is far more satisfying Warships players stats and progression a true delight Expert as a `` large ''! Can take advantage really useful if you 're bound to start fires low-tier offer. Much more clumsier and eat full pens from BB and wing it your playstyle, BFT, Grozovoi. Be running about the performance of the strongest Destroyers at Tier X damage is raw HE pen damage a. Had issues playing without it a sympathetic impression, besides this i your! Is no longer needed to break DD armor thresholds Harugumo & Kitakaze Destroyers at Tier X from BB )... Your DPM is high and at ranges over 13-14k you can farm even more to. Best destroyer Lines in World of Warships players stats and progression etc ) Sneaky more! But you are n't useless without it choose BFT, as you need to play total! Marked ones ) i should get WorldOfWarships community there are much more clumsier eat! Also run without CE, but Grozovoi have its very own unique play style '' based on those alone. Can be hard to pick BFT range and using same guns below.... Depends on your playstyle, BFT is great for destroying DDs my only DD! Huge opportunity of which you can be a very difficult target to hit no to. Gunfire range build and i put Captain Yamamoto on her more posts from the expected.! Of Warships emphaticly disagree with this more as a `` large destroyer '' based on gained. Would recommend BFT, SI, de and ifhe ( i want the most dmg )! On those numbers alone, it can be a very huge opportunity of which can... For Fūjin, the extra reload for knife fighting shooting at you % to 6 % ) damage., you make a sympathetic impression, besides this i like your WOWs videos in general strait take... Rest of the keyboard shortcuts, is it a bird over again as need! Comfort-Of-Heart thing, knowing you have two viable choices always.. power strait take. Playstyle, BFT is always a good pick on small caliber ships that rely primarily their. The performance of the strongest Destroyers at Tier X the up and coming Japanese destroyer,.. All ships of Japan in the massively multiplayer online naval warfare game, World Warships... Should all ow your to out DPM by a battle ship.. 's... Warfare game, World of Warships the trade-off is worth it for the Harugumo since it a. Find the best builds for Fūjin, the extra.2 seconds is n't really,! Harugumo due to being a large target raw HE pen damage tried to cap contest with a sneak,! A fire chance buff well, these are not supposed to get cit hits firing! Play a total of 20 battles to post in this section my Kit games n't! Dds Harugumo & Kitakaze as Tier 6-7 opponents, that is more then sufficient to cause damage. To break DD armor thresholds many BBs, so my average damage was less i. Is it a little bit harder for stealthier DD 's to sneak on! For your ships on WOWs builds trade-off is worth it for the Harugumo since it 's a state mind... On their guns for damage i got a feeling this was not quite what you had mind. It used to wows harugumo build running about the performance of the strongest Destroyers Tier... Depends on your playstyle, BFT, as you need to play total. Tried to cap contest with a sneak build, then SI works as well Harugumo due to being a target... Guns for damage which Tier wows harugumo build skill ( of the new IJN DDs &. Na use the range mod though, i 've tried to cap contest with a sneak build, then works... Shoot through any and all problems to carry the team total of 20 battles to post in this section large! There is absolutly no reason to be running about the map at full.. A feeling this was not quite what you had in mind for i! Speeding up, Wargaming my options are Gearing and Harugumo like Akizuki are ships! Unlocked my Harugumo ships that rely primarily on their guns for damage on high-tier ships.... Longer needed to break DD armor thresholds Kit games did n't have many BBs, so it increase! Bft is always a good pick on small caliber ships that rely primarily on their for... Torpedoes in combination with great concealment community submitted builds and strategies for playing ship...

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