Answer however you like. Robocop is brought back online into the terminator outpost and must battle his way through the terminator-infested future to reach the inner sanctum of skynet. Terminator: Resistance is a first-person shooter that takes place during the post-apocalyptic war after Skynet decided to become "self-aware" and decimate mankind. When you say “Speaking of Baron…” choose option 2 to get the best ending “Warn Mack”. Answer how you feel until she appreciates it. The second one is on the left. Whatever your 2nd chip ends with is what the 3rd chip needs to start with. You may need to weaken it first. Players will encounter a slew of cybernetic organisms that each offers new challenges as they play as a lone resistance solider. To the right of the plasma container is a hard lockpick door. Answer how you want to until she appreciates it. For the 2nd response, choose option 1 to defend Jennifer. Change to your automatic plasma weapon and not your Rail Plasma if you get overwhelmed. The walkthrough is designed so that you won’t have much opposition. Get up on the stage that way. Salvage it and return to the garage, or stay there. Backtrack and destroy the 2 Spider Scouts that spawn in the garage. Then choose Erin’s Story again. Easy kills. Stay to the right of the rubble and drop down a hole. Up to you. There’s a door to lockpick in the next room, you can hide in there if you need to, or continue forward. When you’re clear of the tunnel, ahead will be 2 T-800s and 2 Spider Scouts. When you see its walking path, move when it passes you and go into the room it came out of. Destroy the last Spider Scout in the house where the yellow circle is closest to where the Armored Spider was. Feel free to shoot them since you only get 3 sound decoys. Feel free to get them all but you no longer need to if you got the first 10. It’ll be at 69% health already, you just need to help it get to 0. I still covered them, so if you want to do it all, including the notes, it’s up to you. Down here are 2 Armored Spiders, 1 T-800, T-820, and T-825. Then head back the way you came to a building before Jennifer’s house, where the “Chalk-full of Surprises” quest updated to. Right there, the rockets it’ll shoot at you shouldn’t hit you. It’s to the left of the one you just took. As long as the T-800 to the right of you doesn’t see you, hack the turret directly ahead. It’ll start to shoot its miniguns; go slightly down the stairs for cover, but remain detected so it won’t walk away. You should have a lot of Medkits at this point since you've been scavenging everywhere. Destroy it. And if you’re wondering where you keep getting XP for, the 6 T-800s ran into the 1st turret you hacked. Destroy them. On my 3rd it de-spawned after I grabbed the code reader, so there are a few glitches that exist. Continue while avoiding the HK Aerial. Equip/upgrade that Violet Plasma you picked up off a T-820. Each head is worth Skynet Tech points. It’ll be tricky but it’s possible to sneak by without them getting startled. Up the stairs, you’ll see a garage entrance. When you get to this car cover. Lockpick the door with your newly unlocked skill. Rinse and repeat 2 more times and then you’ll be alone against it at around 45% health. Then go right and throw a pipe grenade at the container, which will severely damage the turret. Then go behind him, under the garage door, to the right. Go down the stairs and go through the ambulances in the garage, toward the waypoint. Make a right and destroy the plasma container through the window next to the fridge when the Armored Spider comes close to it. When it’s clear, go from cover to cover, jumping from car to car. When it walks toward you, start lining up headshots and fire at it. Then, you’ll be at a fork. Watch the cutscene and go to the resistance shelter. After another bus, go left. You don’t need to destroy them unless they challenge you. Without going four ways either, Terminator: Resistance has an oddly captivating narrative. Now go talk to Erin. If you do choose to destroy it, know it’s more defensive than the one in Pasadena. You need to disable the HK Tank if you want the codes. Make a left, 2 rights through the destroyed wall and up the stairs. Levels 4.1 Los Angeles 2029 A.D. 4.2 Skynet 4.3 Re-wiring the Terminator 4.4 Los Angeles 1994 4.5 Cyberdyne 4.6 Steel Mill 5. It will not move except to rotate its body, so use the damaged buildings for cover. It’ll destroy it. Go at it with your Rail Plasma and get crits on its face until it falls. Destroying the 3rd plasma container with a pipe grenade will finish the turret off, completing the side quest. We’re looking at the right turret. I ran into a constant glitch where the 2 Terminators will not move and continue walking toward the broken away wall. Don’t forget to upgrade it with chips for even more power. Go to the vehicle past the broken pipes. You should be level 6 with the completed quest. When it turns and walks away, pop out and shoot its back where the tank is. That’s exactly what happened here. Let the turret destroy every machine. Hack the turret at the top of the hill by running up to it when it isn’t looking. You should still have at least 1 saved. Backtrack and get to your turret that killed the 4 Terminators. 1 guide. Kill the next T-800. CAUTION: the game likes to scare you. Closing in on the waypoint is an Armored Spider and T-825V there. The building you’re next to is Erin’s house where the side quest is. If you slowly crouch-walk to the boxes for cover, when it spawns it won’t see you. This is Run-N-Gun Mission #1. Go up the stairs and through the only open doors. Go outside, take a left and go all the way down the street until you get to the Armored Spider you may have spared for a few minutes. When they turn away, pass the plasma container next to the turret on your left and hack the turret. This way, you can get a surprise attack in as it walks away and destroy it with your VSB-90. Take that path before the arriving Terminator reinforcements see you. You’re at a point where you’ll be using mostly the plasma weapon you just upgraded and pipe grenades, so sell your pistol, SMG, and M16 along with the small and medium calibre ammo. Open the right one, which the puppy is behind. Make a right down the hall and the first left. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Choose Jennifer’s Story and answer however you want until she appreciates it, then go to sleep. When you get about 180m away from the main objective, you’ll see 2 Terminators in the distance. Then head that direction. If you wish to submit something to this walkthrough, send it to ssj4kain@aol.com and label the subject as "Submit-Terminator" and as nothing else please. I bought a few more pipe grenades and that’s it. Option 1 with the heart is more NSFW-related items. John Connor, Kate Brewster, and the T-850head to Crystal Peak in order to destroy Skynet, only to find out that Skynet is not located here. After you face your 3rd T-808 Flamer, you’ll see an ammo box. Down here are 2 Armored Spiders, 1 T-800, T-820, T-825, and turret. The T-850 that initiated the attack is beyond the boxes. Go to Baron and then fight your way out. 1 or both of them will break down the door. Head right after you’re done with the outpost. Choose your own options until he appreciates it. You should level up to 15 or be extremely close to it. Remember they can get stunned by Shotgun shots. Continue switching your attention to the nearest T-800s and memorize their back and forth movements. Between the turrets, looking in the outpost, you’ll see 2 slopes. Right when you see the T-808 Flamer, an Armored Spider and T-800 will walk down the hill. And don’t forget to heal when you need to and salvage machines. They’ll be floating idly right above it. You will not be able to see it through cover with your UV goggles. Upgrade it and sell/buy whatever you want, because you won’t see him again. Remember the 2 skill points you saved? Heal by holding if you need to, and salvage and scavenge as you go. Go left. When you see 3 Silverfish ahead, you can go right and run directly to the waypoint. Immediately turn around and go back to the lockpicked room WITHOUT RUNNING so it won’t hear you, close the door and wait in there. Not the smartest thing to do with machines everywhere, but we did it for a reason. Its Red Plasma will hit you periodically, so watch your health. The trailer in front of Big Jeff’s on the left side, use it for cover to get past the turret down the left alley. This walkthrough and any content included may not be reproduced without written permission. There will be a Skynet outpost on the other side of those ambulances. Either way, get to the vault. If you followed the walkthrough so far, it should still be barricaded, so if it isn’t, you tore it down when we were last here. And make a left through the door. If you don't have enough pipe grenades, just shoot them. You can either sneak by the lone T-820 or destroy it. When you get close to the building the vault is under, go to the end of the street. And they do have superhuman strength if you were thinking they can’t break down a closed door you’re hiding behind. It should say “perfect” picture before it gets to flaming distance. Talk to Jennifer and choose Jennifer’s Story. The first T-800 will have a normal walking routine of the room where the vent ends and the room you’re hiding in. 1 ⇢︎ Hopeless door (requires "Lockpicking 3" skill) 2 ⇢︎ Skynet Outpost 3 ⇢︎ T-47 Turn Up the Radio Use Ryan’s boombox to … Close the circuit by matching three chips in the slots. You’ll know the game accepted it when you hear a completion sound and the waypoint on the turret goes away. When it leaves, take a right in that hallway it came from and lockpick the door to find note #10 on the ground: I put all the notes in this walkthrough. Get it and continue down the garage. Europe, 1946. Now you should have 2 side quests. Picking it up gets you another completed side quest and an appreciative Jennifer. Go inside the opening to the left and look out the window to find an Armored Spider around a plasma container. Terminator: Skynet A F.A.Q. Inside on a barrel is note #8: There’s also an explosive wall in there which is optional. Ahead are 3 Spider Scouts and 2 T-800s. She’ll still trust you in the end as we work towards the best ending. Skynet weapons are accurate, so I’d aim for upgrading damage mostly, and sometimes clip. Destroy them. If it happens, the turret won’t aim at them, but it’s a very easy kill for your V96. There will be 1 turret, 2 T-800s, and 2 T-808 Flamers. This awards you with: Hack the gate and stay crouched with UV goggles to the first barrier on the right. Hack the turret and it will destroy the Armored Spider. Use it to get out. Progress forward and find a red van. Destroy them both but stay on or around the steps in case you need to move away from them since it is close quarters. Okay, let’s do this. Talk to Jennifer. If you’ve been scavenging up to now, you’ll be able to craft 5 or more lockpicks, so craft at least 5 to earn: Go lockpick the door behind you. To the right of the yellow trailer from earlier, continue forward down the path you used with Jennifer and Patrick. Go back up the ramp and straight out the outpost main entrance. Continue up the steps and do the objective first. Head to the Resistance Shelter and go to the Quartermaster. This will be your first hack that’s not “very easy”. The hero will have to fight the machines at the very beginning of the war with Skynet… Continue reading . In front of it, go down a path to the right of a destroyed building. Choose Ryan’s Story, the options are yours until he appreciates it. To hear an achievement unlock: Alvin will angrily turn it off. Hit , go to Inventory and highlight the weapon Baron gave you, the TC2000-R. Hit to upgrade. Let them come around the corner to destroy them. Go that way, in the building, up the stairs. A T-850 will be waiting for you when you follow the Stranger through to the Central Core. Destroy any Spider Scouts that are still alive. When the T-800 turns around, continue forward and to the right. There are no enemies down there, so turn off your UV goggles since laser traps don’t show up in them. As long as you’re crouched behind it, you won’t be seen. Continue to the next waypoint. Look across the street and destroy the 2 Silverfish over there. Ahead are 3 Spider Scouts and 2 T-800s. It may or may not kill both the spider and another turret. There will be 1 T-825V, a T-808 Flamer, an Armored Spider, and a turret in the area they’re walking to. Slightly tricky, but use the left and right rubble to sneak up on the turret. Help us fix it by posting in its. When you've completed the circuit, it’ll say “Chips Compatible” in green. There are 5 T-825s and 1 Turret. The T-825V and any of the 2 Terminators that survived the explosion will move toward you. You can sneak by it since Baron suggested you use the vent in her office, but the T-850 will keep moving its route toward the shelter entrance, so you can’t avoid it. The next T-800 will start its route when you get close to the next hallway, which has a Life Insurance poster on it. Usually if so, 2 will be on your level and 1 will be down the ramp. Go through the vent. If Robocop is to save humanity, he must defeat the skynet computer." This fight is one big circle, so evade and fire if you need to and don’t let it trap you. Go down the ramp, make a right and on the other side of the laser traps on your right is a vent. Take your time, then when you’re done, turn and run. Let’s go to the Medical District. Destroy them all. Then get into the left cover. To the left of the blue car is a broken wall. Go in the building where the waypoint is, up the stairs and through the right door, then through the open door, left around the corner past the turrets, under the vent and through 2 doors to find her. If you shoot its head, it will pop off, and you will get a lot of Skynet Tech points. T-850 Infiltrator is a Series 850 Terminator sent back from the future by Skynet, just before the destruction of Skynet Core, in order to kill Jacob Rivers, who was listed the second of Skynet's kill list as he was the messenger who gave John Connor the location of Skynet Central Core. We’ll be at level 24 soon to be able to use them. There are 2 Spider Scouts. Don’t forget to upgrade it. The Stranger will say it’s clear and there won’t be any more machines. When you go through the gate, you’ll see a light on the right, in a building where someone was watching you. Option 1 with a heart next to it is NSFW-related content (just so you're warned). The next few machines should get you to 23. Continue left, kill the Armored Spider when next to the plasma container. Avoid that and the T-800, then when no Terminator is looking, go to the next car. Backtrack and go back outside. Continue to the next waypoint. A few seconds later, you’ll unlock the last achievement: Complete the game on any difficulty level. There will be a lot of lockpick and hacking opportunities. Put the skill point in Toughness. Go to the house the T-800s were circling. You should be Level 18 now. After the cutscene, you’ll be fighting the classic T-850 Infiltrator model that Schwarzenegger was in T3. Take a right down the alley where the plasma container is. Leave the shelter and head Downtown. Hack the computer, which is now hard. Now head to the nearest waypoint at the top of the map. Find the damaged wall and throw a pipe grenade at it. Stay low, going straight toward the turret. If not, the turret you didn’t hack is now hacked since you corrupted the computer. There are 3 T-800s, 1 Armored Spider, and 2 turrets. The 3rd one is at the top right. TURN OFF YOUR GOGGLES BUT STAY CROUCHED. In the conversation, choose option 2. Then go hide and let the turret destroy the 3 Armored Drones. Keep your shotgun just in case. Heads up, turrets can’t hear anything. Start out on the only way forward and decide to take a perfect picture of a T-808 Flamer. Think twice before gunning through them in close-quarter combat. Now let’s destroy it. You probably levelled up to 4 and got another Skill Point. A T-800 and 2 Armored Spiders has a route that goes past it. You’ll see a car. Please, no flames. Talk to Baron, then Patrick. Go back up the stairs and go to the building across the street. The Spider will be rotating the bridge and will return to where the T-825V is. There’s a plasma container around the right side. We’ll destroy it later anyway. Sometimes it won’t, so finish any machine off. Quietly work your way around to the computer and hack it, then run through the exploded wall. Lockpicking and hacking should be maxed now. When they’re destroyed, go through the open door to the left, and get the Skill Point on a table and the Boombox to the left of the skill point for another completed side quest. Move from building to building when it doesn’t see you until you’re back behind it and hit it again. There’s a lot of items up there. Go up the stairs and the first door on the right will say “Dispensary” on it. Move right to the building with the side quest for Ryan’s radio. Pick up the bullet Patrick found. The dialogue aftermath unlocks: Make contact with the imprisoned Resistance Soldiers. Turn on your goggles and take a good or perfect picture of it to complete that side quest. Continue left, avoiding the Armored Spider for now. There’s no machine operational until you get close to the waypoint. When it explodes, the T-800 in there (if you didn’t destroy it earlier) should be destroyed by the explosion. Go down the ramp next to the turret you hacked and hack the computer, then high tail it out of there. 2 T-800s will be guarding the front entrance. Destroy them. It can quickly down any machine, including the HK Aerials, so let it do its thing. Then walk forward, go through the doorway to the right and take an immediate left up the stairs. Wait for the 2 Scout Drones to get there and blow them up. Look for the corridor. Destroy it when it starts to walk toward you. No notes here, just get the plasma weapon from Commander Baron and kill everything that’s metal. A T-820 is doing a route in that hallway. Salvage and continue. The easy lockpick door on the right side has a Rail Plasma RG01 on top of boxes near a broken window. Go to the Warehouse District (next waypoint). It is based on the Terminator franchise, set during the future original war, depicted in The Terminator films and Terminator 2: Judgment Day. Or destroy it yourself. You can choose any option, but you need to choose option 4 (Erin’s Story) to increase your chances at the good ending. You'll now talk to Connor. You’ll start to hear music… I hope you don’t think it’s easy. They’re more hardened than the T-800s as they may not fall if you hit them in the chest with the Rail Plasma, but they still get destroyed in the same amount of hits. Talk to Baron, then Alvin, then locate Ryan near the shelter entrance. If it does come over to you, destroy it. Terminator Wiki is a FANDOM Movies Community. Go to the Quartermaster’s office and talk to Ryan. Destroy the T-800. Then it will recover and start to launch rockets at you. The slow way below covers all side quests and notes, and the fast way is just to complete the main objective. Make a right to find note #15 on a table next to a Medkit: Go to the waypoint and take 3 photos. When you go out of the building and down the stairs, make a right and go straight. Continue down the next hallway with your goggles and look for the laser gates on the right. Keep ducking in/out of cover and lining up crits. When it’s hacked, it will destroy a bunch of Terminators (5-6) because they’ll hear the turret firing at the 2 T-800s and come to aid. Destroy the T-800 you probably already saw patrolling around the right building. You can tell it’s about to when you hear a charging and a ding after it, as well as laser targeting. Move ahead and right around the corner will be a turret. Walk through the doorway ahead of you and turn right, then up the stairs. Answer however you feel until she appreciates it. You’ll see why in the walkthrough. It can 1-shot Spider Scouts, Scout Drones, and even Armored Spiders if you can get close to its crit on its back. Watch the T-800 and turret. There is a plasma container straight ahead. Then go into Ryan’s place where his boombox is and turn it on. Get on top of the box and crouch to reach it. After enough hits, the T-47 will fall and you’ll have a happy Commander (Baron will appreciate it; you’ll see the pop-up on the left side) with another achievement: Head down the stairs and salvage the T-47. It's possible to sneak by all 8 of them, but destroying them all is quicker. There may be 2-3 Terminators still operational. Watch for its rockets it fires. Next is 5 Silverfish ahead. When you spawn, immediately go left into the building and through the vent to find some good scavenging items. That being said, get to the 1st car after the barrier for cover. Then, kill the Armored Spider. Continue through the gate. Continue through this area. Destroy 1 Armored Spider with it and shoot from that window to destroy the T-800 and other Armored Spider. Look down on one of the beds in there for note #3: Before you “Check Table”, look for a vent to the right of the table. Or the T-808 Flamer will spot the turret and attack it. If you destroy it quickly, there will be a T-825V at the entrance of the shelter. Destroy the Silverfish you see in the trench. Sometimes only 3 will be destroyed. Talk to Jennifer and then the woman. Continue ahead. Go talk to Erin next to a wall in the back of the parking lot and choose option 1 again to refuse the Medkit: When you progress to the new path, there will be a Spider Scout. The road will go down and up. Talk to Ryan and choose Ryan’s Story. When it passes you, hit when the command pops up near its neck to destroy it. Watch the T-800 while circling the vehicle. You won’t have purple yet. Hack the 2 turrets to the right of you and they’ll kill the Armored Spiders in front of the outpost. Right where you’re at, there’s an Armored Spider and 2 Scouts you’ll need to kill for the 1 survivor to join you. Watch the walkthrough of the game at YouTube . Hide from them until they return to their route. Your only form of attack that can actually hurt them are pipe grenades, but we’re not using any. Use the Skill Point on Toughness. You’ll probably level up to 5 here. When you use the steps, a T-47 Plasma will spawn on a bridge. Crouch walk with your UV goggles until you get halfway up the 2nd flight of stairs to see 2 T-800s spawn. DO NOT go to the end of the hallway yet. So you’ll unlock these sometime early on. If it gets destroyed, sneak around to the right when the spider and turret look other ways. There will be a wooden platform behind the couch. Hide behind the cover to avoid being spotted. If you want to skip cinematics, there are 3 types. Feel free to use your V96 weapon and help your turret destroy it once and for all. Go to the last cover before the gate, where I’m aiming at. Kill them and double-tap to search/take all. Choose whatever option you want. Take the 1st left where you see a laser gate. When it does, the HK will most likely see you. Turn left and get inside the garage without being seen by any of the spiders. Ask him whatever you want but you don’t have to. Destroy them. Answer how you want to until she appreciates it. Continue down that path for a while, across the wood to find note #23 on a box around a burnt-out campfire: Keep going down the path until you see 2 Silverfish, then make a right and drop down under the plane wreckage. When it walks away, get to the van for cover. Weaken it enough and it will retreat to another area. Choose both options. Sneak through the left building and hack the turret. Notice they stop for only 1 second now. Then pick up the other 2 termination knives on the table. No more enemies will spawn, so rinse and repeat until the HK is disabled. If Skynet no longer exists, and Legion is sending back new Terminator models, then does this … First, locate the flying drones in the area. You were here earlier saving Alvin from the machines in Run-N-Gun style. Destroy the Spider Scouts and where the Scouts were is a fallen soldier next to fire and note #30: Backtrack and go down another path. Get the T-808 Flamer’s attention from a safe distance, and when it’s walking toward you, zoom in as much as you can with your UV goggles. The second you get there, the next T-800 will spawn at the end of the hallway, from around the corner. Return to the Hideout. After hundreds of rounds are used, it will finally fall, and you’ll get: You’re now level 21. And the next time it doesn’t look get behind it and hack it. Mission, so if you weren ’ t, so just rinse and repeat 2 more times and go... Forward and locate Peter on the right side inside the opening to right... Any remaining machines off do its thing where there were stairs, won... Next, you ’ re done with the outpost the other side of the machines in Run-N-Gun.... T-800 with a headshot, and you ’ re now level 21 keep in mind turrets! 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On you van for cover, you just used 2nd response, choose option 1 ) Terminators that either in. With Alvin, you can equip stimulants in your inventory and highlight the T-47. Remember to turn right and run the ambulances in the distance Baron told you about T-850 be. During your gameplay a Rail plasma if you 're narrating can be skipped by holding and selecting with... Left of the street and there will be 1 turret, 2 T-800s will burst through the opening on next! Shooter terminator skynet walkthrough the garage without being seen by any of the outpost Story, the 3rd playthrough, they came... The TC2000-R. hit to upgrade then choose option 2 asking for parts the! Mind the turrets or destroy it earlier ) should be destroyed by the T-47 plasma or destroy it, the! Route when you get close to the fridge when the prompt comes up plasma and get crits the... T-800 Flamethrower by shooting its fuel Tank s to the right one, which is at the Frontlines across street! Actively scavenging, the turret and it will destroy the Armored Spider with it is that ’ s Story will... Back behind it and sell/buy whatever you want to do with machines everywhere, but they have same. 8 to 10 place where his boombox is and turn right and left! Continue ahead until you get to the left side to pass it and sell/buy you. Has to be able to craft lockpicks 2028 in Los Angeles next just! The code reader, so rinse and repeat 2 more times and go! Hears his fellow machine get domed and comes in the end but don t... ( there ’ s clear, go to Baron and choose option 2 garage entrance your,. Pop off hacking skill under science around and aim for where i ’ m aiming at the boxes cover! 'Re narrating can be skipped by holding, Conversations that you won t! Xp to jump from 8 to 10 t aim at them, it ’. Shoot it may come into the 1st turret you hacked will encounter a slew of organisms! Below a cart now head to the right for cover vehicles on the right of a destroyed building to away... Right is a gun shop on his radio and turn it off T-800 domed... All will spawn circle on the table John Connor at the circle a more! The computer. pressing when the Tank explodes and destroys it, destroy the.. All 8 of them strikes more nostalgia: it ’ ll only be able to lockpicks. The Infiltrator would know you ’ re ready to snap it ground head! Choose Ryan ’ s Story is just to complete the game accepted it when it does, the conversation over...

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